
The messengers warn against exploring the caves, but curiosity drives you deeper into the winding paths and mysterious shadows.
As you navigate through the tunnels, you hear a sound akin to a cosmic roar, the fabric of the universe ripping apart – a noise beyond any you’ve ever encountered. Rounding a bend, you stand face-to-face with a DMT vision, an octopus-like being with no clear head and hundreds of pink and blue tentacles.
The creature entices you to come closer, to embrace the trip and confront your deepest fears. As you step forward, you realize there is more to the creature than meets the eye. It presents you with a choice that could change not only your fate but the fate of the entire Solumbran Council.
In one hand, you hold the DMT that Jack and Jill gifted you, a tool for healing and transcendence. In the other, you hold a flame, the means to banish the creature and put an end to its influence.
The choice is yours to make, but it is not an easy one. If you choose to burn the creature, you will continue on your journey with Jack and Jill for a 50/50 chance at survival, and you will lose the chance to stay and experience the DMT’s transformative power.
If you embrace the trip, the creature will take you on a journey beyond time and space, guiding you towards an enigmatic alien encounter on Solumbra. However, you will face the unknown and risk getting lost in the depths of spacetime.
The decision is yours.
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